Spike curls up into a spiky ball. Score enough points to open the next table.
Score0
Table1 · Back Garden
25,000 more points opens the Allotment
Balls
Bonus×1
THE FIVE TABLES
CONTROLS
Z or ← left flipper
/ or → right flipper
Hold Space or ↓, let go to launch
P pause · M sound
High scores
Scores are saved on this device.
How to play Spike's Pinball
Spike has curled up into a spiky ball! Pull back the spring and launch him onto the table, then keep him in play with the flippers. Every table has a points target. Hit it and you go straight on to the next table, with an extra ball. Clear all five tables to win.
Flippers:Z or ← for the left one, / or → for the right one.the big buttons under the table, or tap the left or right half of the table.
Launch:hold Space (or ↓) to pull back the spring, let go to fire.hold LAUNCH to pull back the spring, let go to fire.
S P I K E: knock down all five letter targets for a big bonus.
Three apples at the top: roll over all three to raise the bonus (up to ×3).
Ball saver: for the first few seconds of each ball, if Spike drains you get him back.
Each table adds something new: a compost heap that holds the ball, a ghost that floats about in the dark, a spinning log, and at the lake, two balls at once.