Spike is hungry. Lead him out of his house, across the stepping stones in order, over every patch of the garden, and on to his dinner. Fastest time wins.
Scores are saved on this device.
Days in a row counts days you've finished a garden. First-try days counts days in a row you solved today's garden on your first go, with no hints and no restarts.
Spike is hungry! Walk him from his house to his dinner, visiting every square of the garden on the way. The quicker the better.
Stuck? Drag back along your trail to undo, or press Hint to light up the square you should have gone to (it adds 10 seconds).
The clock starts when you press Start and keeps running even if you restart. Only your first finish of today's garden goes on the scoreboard.